Game design project developed during a programming class at HEAD – Genève. In CUB3, the player takes control of a white square that moves to the right, making it jump to avoid oncoming obstacles. Then, if the square encounters a glowing little 3D object, the camera shifts perspective, revealing the actual tridimensionality of the space. Therefore, the player discovers that the square is really a cube! This new view also shows that some obstacles do not span the entire width of the road, so there is now the option of avoiding them by moving sideways.